![]() Sequence tab - Left you can choose the category of which you want to change the research sequense. This makes it easier to change the sequence. If you decide to do it all manually, I'd advise you to make sure there are no researchable ride-improvements or disabled attractions. Read the tooltip at the bottom-left of the window to see what each button does or what the current state of an item is.Ĭlick the x/x/x of an item to go to the ride improvements. Click the buttons left of random to change if it applies to all pages, or the current page only. Instead of changing them all manually you can just click the random or enable all buttons. Yellow means you have to research it in-game and red means you'll never be able to build it in your scenario. Green means it's available right from the start. If you chose a mission that forbids changing the park state manually, make sure you set the entrance to 'Open' in the financial tab!Ĭlick a bubble to change it's color to red, yellow or green. You can also set the Purchase Land Price, Construction Rights Price and the initial park entry fee. If you didn't check 'Don't use money' go to the financial tab to change starting cash (usually 10k, default 30k), initial loan (usually 10k, default 10k) and max loan (default 50k). Magic! Unless you want to park name to be something different of course. For some reason it didn't work for me last time, but that's probably because I forgot to click the 'Erase messages - Add the above' button =)Įnter a scenario name and then click the red arrow. Beneath these 2 boxes you can find an empty input box. ![]() On the left you can find various options such as Prohibit Land Modification and Don't use money.Ĭhoose your favourite options under Peep Intensity and Climate. The input box appears after selecting the goal. If you see a '#' in the goal you'll have to choose a value yourself. Just open the drop down menu and change the goal (Have Fun! by default). Goal - In the scenario tab you can set the goal for the scenario. This way you can make everything up to one level above the specified water level sand, or the top of the mountain snow. You can set the heights with the two dropdown menu's on the left. Suface/Edge - SGM will automatically set all surfaces and edges, you can specify low, med and high here. ![]() If you set this the same as the avg height on mountains, about half of the map will be covered with water. Water Level - It will add water to every single tile lower than this. OverAll Variation - Higher values generate higher hills, steeper mountains ect. Just click them all and see the options on the left change.Īvg Height - The average height of the map. Theme - Choose between Flat Land, Hills, Valley, Mountains, Depression, Dome and Islands. Version - This should be LL unless you want it to work for people who don't own all expansion sets (the deluxe version (on steam) contains both CF/AA and LL). Make sure SGM is installed correctly and run it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |